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Title:Rules of Play: Game Design Fundamentals
Author:Katie Salen
Book Format:Hardcover
Book Edition:Anniversary Edition
Pages:Pages: 688 pages
Published:September 25th 2003 by MIT Press
Categories:Games. Game Design. Sports and Games. Nonfiction. Design. Video Games
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Rules of Play: Game Design Fundamentals Hardcover | Pages: 688 pages
Rating: 3.98 | 846 Users | 44 Reviews

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An impassioned look at games and game design that offers the most ambitious framework for understanding them to date.

As pop culture, games are as important as film or television--but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like play, design, and interactivity. They look at games through a series of eighteen game design schemas, or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance.

Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.

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Original Title: Rules of Play: Game Design Fundamentals
ISBN: 0262240459 (ISBN13: 0000262240459)
Edition Language: English


Rating Regarding Books Rules of Play: Game Design Fundamentals
Ratings: 3.98 From 846 Users | 44 Reviews

Critique Regarding Books Rules of Play: Game Design Fundamentals
It is a heavy, extensive and a daunting but good entry point for game design basics. This book dissects game design from the inside out. From the formal, mathematical, logical approach all the way up to the cultural side, and it's quite an eye opening journey.Because of this, the reader must be aware that the book focuses more on breadth than depth, but again, that's good as it's set to be a starting point for game design in general and seeks to help the reader to establish a formal game design

Has so far been overly technical and wordy. Several of the first chapters are spent explaining what could be surmised in a few paragraphs. Early chapters are basically a history / philosophy lesson on why humans are compelled to play.

Reading this made me realize that I'm mostly interested in game design as a hobbyist. That being said, I think this is probably the most complete textbook available on the subject and is really ahead of its time with the range of topics it covers. My main complaint is that most of the case studies are on really boring games that I doubt most readers have played. It gets pedantic at times, but most writing in academia does.

Amazing.

A valuable set of schemas that will prove useful in designing any type of game. It is abstract, quite universal and of considerable theoretical depth.I like to use this combined with Adams & Rollings' Fundamentals of Game Design, which offers somewhat more practical guidelines that are specified for digital game design. Together they offer a more complete picture.

Was a guinea pig for this book in several grad school classes. I turned out pretty OK!Good intro to basic game design principles and thinkers. You can probably get away with reading chapter summaries, though, if you have any experience with game production, design, or critical thinking in general.

I found this book very interesting. It attempts to create a theoretical framework, for designing games. Many popular games are analyzed in the book, and many sections were entertaining as well as enlightening. I'm looking forward to reading the anthology also by these authors.